Monday, October 31, 2011

Assignment

My animation is based on one of the Star Wars film scene. I selected the 5th episode (the Empire Strikes Back) of Star Was film. The scene is when the Empire army attack to rebellion base with AT-AT Walker. My three 3D models are based on this scene. I selected AT-AT Walker, Rebel SnowSpeeder and DF.9 Anti-Infantry for modeling. They are going to fight in my animation based on the scene.


Mood board


Research Board


Storyboard





AT-AT Walker


AT-AT Walker was the hardest Modeling for my animation. It took most of the time of my design.
I used Blueprint on planes in 3Ds MAX to design that model. 




I stared with foot of the model. I used cylinders, boxes and a tube and convert them to editable poly for editing. Also I used chamfer and extrude to make details.


I continued the designing the leg using boxes, cylinders and tubes. Also I coveted tem to the editable poly for editing.


I finished the leg with the same techniques.


For designing the body I used a box and edit the edges after I converted the box to the editable ploy. Also I used extrude to make body more look like the blueprint.


I used the same technique to design the head. For adding details in head and body I used cute tools and after that I used extrude and bevel on the cut poly.


Adding more details.


For designing the neck also I used a box and then scale the edges.


Designing the back was a bit hard because I didn’t have any picture of the back side of the model. So I design some part of it by myself without any reference.
I used the same techniques for designing the back side.


For designing the guns also followed the same techniques but I used a bend tool for a part of the gun.


Finally I managed to finish the model with adding some more details in the body and under the body.  For the other leg I just copy the leg I designed



I used some textures and V-Ray material to make my model more realistic.


Final render by using V-Ray light.



SnowwSpeeder

Designing SnowSpeeder was more confusing than the other models because I find deferent pictures of it. In each picture design was deferent. And I could find only on useful blueprint.



I used the same techniques as the AT-AT Walker for making scene ready for design. But in the SnowSpeeder blueprint the scale for top view and front view was deferent so adjust it by myself.


I used a plane for starting to design the model. After that I extruded each part to get the basic shape.


I continued using a plane and finale I made the body and connect the upper side to the down side. 


I finished the basic of body using cut tool and extrude them.



I used cylinders and convert them to the editable poly and then edit the edges and the polygons for adding details. I design the gun in the new project and export it to my project but 3Ds MAX was changed all of the part to Editable Mesh.


I used cylinders and convert them to the editable poly and then edit the edges and the polygons for adding details. I design the gun in the new project and export it to my project but 3Ds MAX was changed all of the part to Editable Mesh.


For the back side grill I designed one of them then I copy it. Also I used symmetry for copy the gun. For the flaps I used same technique as designing the body.


For designing the HarpoonGun also the same thing as the guns happened. When I import it all the part converted to the editable mesh. But I converted again to the editable poly for some changes.


I sued some textures in V-Ray material to get the final result.








DF.9 Anti-Infantry

Designing the DF.9 Anti-Infantry was not very hard but designs it with more details. The hardest part of designing this model was the blueprint. I had to design it without any blueprint. I could find any blueprint for this model.








I used a cylinder to design the body.


For designing the head part also I use a cylinder and then I added the detail with connecting the edges and extrude them.


I designed the gun using cylinders and tubs and then convert them to editable poly and edit them.


For material I used a texture for the body and a texture of knobs. Also I used V-Ray and V-ray light for this model.









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